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Digital Foundry Weighs In With First Impressions Of Crysis 3 On Switch

Crysis 3 KeyartCrysis 3 Keyart
Image: EA/Crytek

Following on from the recent announcement that the Crysis Remastered Trilogy is making its way to Switch this Autumn, Digital Foundry has gone hands-on with the third entry in the series to take a look at just how the upcoming port holds up on Nintendo’s hybrid console.

We’ve certainly got high hopes for both sequels after the top-notch job Saber Interactive did in porting the excellent Crysis Remastered last year and, judging by what Digital Foundry has to say about its experiences so far, things are indeed looking good for the trilogy’s full release later this year.

According to Richard Leadbetter over at Eurogamer, things are shaping up very nicely for the Switch port of Crysis 3, revealing that a lot of the magic that Saber Interactive are able to achieve with these ports comes down to the adaptability of the original game’s engine:

There are a couple of good reasons why Crysis 3 Remastered runs well on Switch and that starts with the scalability of the original game. Yes, Crytek’s 2013 game is monstrously demanding at its highest settings, but knock back the quality presets and it turns out to be far more manageable on a wider range of kit – and let’s not forget that there was a rendition of the game that ran on Xbox 360 and PlayStation 3.

Yes, it didn’t run particularly well, but a foundation was there – and in actual fact, the Switch version is scaled up from those last, last-gen versions of the game.

Saber Interactive also get a shout out here, with Leadbetter pointing out that a lot of the success with this version of the game is, of course, down to the very skilled maestros behind last year’s top-notch Crysis port and the stellar Switch version of The Witcher 3.

Leadbetter goes on to say that, as far as Digital Foundry can see, this version of the game beats out the PS3 and 360 versions in terms of anti-aliasing, detail levels and the addition of real-time global illumination.

Saber takes the PS360 version, strips out the lacklustre post-process anti-aliasing of the period and replaces it with TAA [temporal anti-aliasing] – all but eliminating the pixel popping, jaggies and shimmering. This is just a first look, so we’ve not gone deep in terms of comparisons, but it’s also clear that detail levels – particularly on grass – have improved tremendously. Quality upgrades are thinner on the ground compared to Crysis and Crysis 2 Remastered, but once again, SVOGI real-time global illumination is added – even on Switch.

With the docked version of Crysis 3 reported to be currently running at 900p and targeting a solid 30fps, and a day zero patch already confirmed to enhance the experience further — it’s fair to say we are more than ready to jump back into the boots of Prophet to tear around the game’s jungles, as well as its spectacular rendition of 2047 NYC.

Are you gearing up to jump back into your Nanosuit when the Crysis Remastered Trilogy lands on Switch later this year? Let us know in the comments!

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